GURPS WEREWOLF THE APOCALYPSE PDF

When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.

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The Apocalypse from the White Wolf original init — like many of my manuscripts — ran a little long and had to be cut down to size.

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Even before that, though, I realized it was going to be too large, and consciously chose to leave out material in order to make it fit. One of those things that was left out was a breakdown of how I came up with the cost of the Garou racial package. This was probably apocalypsee bad idea, as at least twice a year since then, I get an email asking how I did apoczlypse, usually because someone is trying to adapt one of the other WoD lycanthropes to GURPS.

Anyway, for everyone who needs to know, here is how the Garou package is built. It gets very long and complicated, which is another reason why it wasn’t in the book in the first place.

Following it is a question I recently received in email, and my answer. It’s closely related to the cost of being a Garou, and may prove helpful to both players and GMs alike.

After that you’ll then find an alternative build for the Garou package offered by a reader. And as for anything unofficial that Apocalypes might assemble I’ve started to think of this page and its compatriots as more of a historical display than support for live games. I don’t know that it’s really worth my time to do a 4E version that no one is going to use. For anything — advantages and disadvantages alike — aocalypse is not shared by all forms, the following limitation discounts apply:.

GURPS Werewolf: The Apocalypse Fan rules for 4e

Available to 4 forms: Attributes and skill penalties are purchased similarly. Common to all forms: Yes, I know this total is a few points off from what’s in the book. This is because this is a reconstruction of my original work; when I went searching for my notes the first time someone asked, I could not find them, and had to recreate the racial package from scratch. I’ve spent a lot of time trying to figure out the difference, and as far as I can determine, it’s rounding errors.

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I may have rounded one way when originally writing the book, and a different way when recreating the package. And for those of you who will object to the use of Increased ST, well, you’re right. But I haven’t gotten around to working out a revision to the racial package that will still total up the same. However, see the Alternate Garou Package below. This is a very good question, and I had to sit down and think for quite a while to figure out what I was thinking when I wrote the Glabro description.

This is the answer I gave Chris:. First off, the advantage only applies to each full pounds of extra mass. It doesn’t really pass the reality check, but it’s a lot easier to handle that way.

So if a pound homid doubles his weight to lbs. So what is all the left over weight? Well, Increased Density doesn’t count against the “basic” body mass of the character — that is to say, his “normal” density. Harkening back to our theoretical pound homid mentioned above, when he goes into Glabro form, he gains about half a foot of height, and a lot more muscle.

Most of the “unclaimed” 50 pounds are subsumed into the new bone and muscle mass required to simply establish and fill out his Glabro body shape. Some additional fraction goes into the extra body hair and more pronounced “claws” this form has.

Anything that’s left over certainly contributes to his denser muscle mass, but not enough to merit any real game-level quantification. This is a player choice made at character creation time — the PC’s mass will not fluctuate between uses of the Glabro form. This cost is in addition to the Garou racial cost, and reflects his extra advantage in being a particularly huge or heavy specimen.

Alternately, a cruel GM could just say the Glabro was flabby and out of shape, and assess the “Fat” disadvantage against him. In early April ofPhillip Weiss posted a revised Garou package of his own to rec. I think it’s a pretty good piece of work, and with Phillip’s permission I’m including it here. Disturbing Voice; Reduce Appearance -1 lvl.

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Horizontal; Mute; No Fine Manipulators. The Apocalypse under the heading “Injury and Death”, a list of special conditions pertaining to Garou resilience is given. Therefore, I did not reduce the cost of the Garou package by giving points back as Schroeck did ! I deliberately deleted Increased Density from the package, and substituted Damage Resistance, Passive Defense, and Temperature Tolerance to cover something not included in the original package: For information on the original Werewolf game, check out its home page at the website of White Wolf Games Studio.

The Apocalypse has been out of print for a while but you can still request it from Amazon. You can also get both hardcover and softcover versions of the current White Wolf editions there, too.

Go to my bookstore page via the menu above to order any or all! This material is not official and is not endorsed by Steve Jackson Games. Book cover art on this page is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

The Apocalypse Secrets hidden from humanity. Garou Racial Package Frequently-used Discounts For anything — advantages and disadvantages alike — that is not shared by all forms, the following limitation discounts apply: I’m confused by the Increased Density rules.

The advantage description on p. How is this supposed to work?

Is everything but the ‘last pounds’ normal weight for Glabro form, and the last hundred due to ID, or what? This is the answer I gave Chris: Revised Garou Package Positive Modifiers: Homid No Modifications Glabro Attributes: This page was created on December 18, Last modified March 12,