NOTE!!! This product is not in mint condition. Non-mint products have typically been dinged or bent or picked up some other form of imperfection during the. Originally published as 11 linked adventures in the award-winning Dungeon magazine, the Shackled City Adventure Path is the most ambitious. Shackled City was the first Adventure Path released by Paizo. It began back when they were producing Dragon and Dungeon Magazines.
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The Shackled City Adventure Path. Read all 15 reviews Write Your Own. Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. To foil the agenda of evil cultists, your band of adventurers must brave shackledd jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss.
Will their swords and spells be enough to save the Shackled City? Now, for the first time ever, everything you need to play the campaign has been compiled into a deluxe page full-color hardcover that also includes an 8-panel fully detailed map of the City of Cauldron, a page full-color map and illustration booklet, and a brand new Shackled City adventure written by fan favorite author Christopher Perkins.
The Shackled City Adventure Path – Wikipedia
Page 1 of 2 1 2 Last Jump to page: Results 1 to 10 of Perhaps worth noting that I ran the magazine version – the hardback adds an adventture chapter early on. The campaign is very dungeon-heavy and very combat-heavy, but is very well done and worth checking out even just to mine for material.
I do have two criticisms, although neither is really fair: It takes the PCs from 1st to 20th level. The interesting thing is pretty much keeps the PCs in one area until the start going into the Outer Planes.
It always gave me a Sigil type vibe. Probably because of how huge the city was and the uniqueness of it. I don’t remember much of the plot but I do remember it was fun. I played as a Wizard and had a really good time.
Join Date Aug Posts 2, I do sjackled actually remember if the volcano explodes. Icty a great idea for a mega-adventure locale and highly adaptable to whatever larger game or setting you want to run it in. We used Iron Heroes for it, worked out fine. Among the larger group of my gaming companions tales of this game are still told.
Join Date Oct Posts 7, As such it had a few issues, but all in all, especially in the extended and updated hardcover edition, Paizo did a great job.
Due to its popularity, you can also find a ton of fan-created additional material, side-quests and general improvements. The first few modules lack a bit of coherence, but since everything’s dragojs in or around the city of Cauldron which is described in sufficient detail to serve as an interesting base for an entire campaign, that didn’t bother our group much.
Since it’s a bit reminiscent of a classical mega-dungeon setup, you may not like it as much if you aren’t into that kind of thing at all. GM also has the options to adust the timing to run other small things along the side if he so wishes, as the story does not rush the PCs along.
I really enjoyed most of it, but it needed a bit more foreshadowing as the BBEG isn’t really even acknowledged until nearly the end. It was a bit of a slog. Maybe something was lost in translation, and maybe our party’s general lack of curiosity undermined things my character had an Int of 6 or so.
Having befriended some NPCs early on, I felt these got lost later in the adventure path. Still, the city and other scenery was lovely, and some of the situations it set up were very cinematic. Shackled City is almost two separate campaigns.
As the first AP, the first part of Shackled City has some really excellent moments. There is plenty of dungeon-crawling, so groups who are averse to dungeons should avoid this AP.
Having said that, in the early chapters of the AP, the city of Cauldron provides ample opportunities to branch out with roleplaying, side quests, and character development. The setting is the star, and this first portion culminates with an excellent siege on the city that allows the characters to really step up and become heroes for the city they’ve come to know. Compared to the rest, the latter portion of the adventure seems disjointed and tacked on to the rest of the AP.
Shackled City main page
This is something that can be mitigated with some work on the DMs part, but the adventures in the end are also somewhat uninspired dungeon crawls. I have a feeling that a lot of groups might be happier just wrapping up the campaign early and skipping the last couple of chapters.
Overall, the combats are very difficult and were designed to challenge a group of 6 PCs with a solid understanding of the rules. There are a few encounters in particular that have the potential to be a TPK, including a certain Erinyes archer, and an attack by a dragkns of assassins, so DMs will need to carefully consider the capabilities of their groups, or how the campaign might recover in the face of near or complete TPK.
Taken as a whole, the Shackled City provides a great foundation for some very compelling adventures and role-playing. There are some places that really seem to beg for a little more attention, but any additional work citu in by the DM will really make the AP shine. Fortunately, there are plenty of wonderful player-created resources out there to embellish the AP, many of which are truly top-notch.
For a vity DM willing to add some of his own personal touches, though, this adventure really has the potential to be a memorable campaign that will be talked about for years.
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ShadowDenizen gave XP for this post. Tuesday, 20th February, Thursday, 29th December, Tuesday, 16th November, Wednesday, 28th January, Shackled City Adventure Path? Wednesday, 1st October, Posted By Morrus Friday, 28th December, Posted By Abstruse Thursday, 27th December, Reset Fields Log in. It is rated 2. With 15 reviews, this is the 39 most reviewed product.