For Disgaea: Afternoon of Darkness on the PSP, GameFAQs has 26 FAQs (game guides and walkthroughs), 29 cheat codes and secrets, 12 reviews, 42 critic. Take your army on the road and battle for the title of Overlord. For Disgaea: Afternoon of Darkness on the PSP, GameFAQs has 26 FAQs (game guides and walkthroughs).

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Hour of Darkness onto the PS2. The title was packed with a ton of sarcastic humor, an incredible amount of depth and replayability, and a starling amount of tactical complexity. The result was an instant classic that became extremely rare to find in stores, but spawned a number of equally engaging strategy RPGs from the small developer.

Filled with new features, a new game mode and even a new storyline, this title is an incredible package for any strategy RPG fan. Essentially a port of the original game on the PS2, Afternoon of Darkness is the story of Laharl, a demon lord who is awakened by his vassal Etna after a two year long “nap.

As a result, every demon, devil and spiritual being has decided to stake a claim to the King’s title. Incensed at the idea that anyone afteronon would lay a claim to his birthright, the Prince sets out to reclaim what’s rightfully his.

What follows is a large adventure across a number of episodes which introduces a wide cast of hilarious characters, including an angel dedicated to love that’s sent on an assassination mission, a space traveler, his sidekick aftednoon their robot.

Like the original game and many of NIS America’s strategy RPGs that followed, gameplay is based around a two phase system of planning and preparing for a mission, where much of the story plays out, and actual battle sequences itself. The Preparation phase takes place at Laharl’s castle, which is a hub location that you’ll return to between fights to purchase and sell items, heal your damage and further level up your characters.

Here, players get their initial taste at the depth of Disgaea, as every feature that you can take advantage of during the planning stage has multiple levels within it for players to explore.


For example, the more you use merchants, the higher your party’s personal level grows, which provides you with stronger and more useful items. You can use the included Item World to further strengthen equipment either purchased or acquired in battle to make them more effective for your characters.

The hospital actually rewards you for getting injured in battle and healed with their services, giving away different objects every now and then based on the amount of pain you’ve taken. Even creating new party members has a subsection associated with it known as the Dark Assembly, where you can make proposals that can affect just about every aspect of the game. However, what makes this depth so great is that much of the exploration is flexible to the whims of the player; if you’re solely looking to scratch the surface and continue along the game, you can with minimal investment of time.

On the other hand, if you sink a ton of time into manipulating the systems in the game, you gain so much more depth. One of the best ways of illustrating this is with the various character classes – each character in the game has a specific class they belong to, with their own skills that they can additionally acquire based on the weapons they use. If you’re simply looking to move your way through the story, you can, but you gain much more if you try to master weapons and strengthen your skills, continually improving your abilities until you max out the potential for that specific class.

At that point, you can choose to remain as that kind of character and merely gain additional levels, or reincarnate that character via Transmigration, keeping their old skills and abilities while returning to level 1 in a new class. When you realize that there are more than different classes that you can acquire over the course of the game, you’ll find tons to do with your party members. Of course, once you get past preparing for battle, you’ll select a specific mission and shift to the combat phase.

Disgaea: Hour of Darkness – Wikipedia

Fights play out in a turn based, chess like system of moving your characters across a battlefield to attack different monsters. Scattered across the field are a number of different colored areas known as Geo Panels, which bestow different effects onto any creature that happen to move onto that location.


These can be beneficial or harmful to the individual depending upon the object that powers them, known as a Geo Symbol. For example, you may gain extra attacks per turn, lose strength on your strikes or even find yourself restricted from casting spells.

What turns this system on its head is the ability to change the colors of the areas affected by the symbols, or even destroy them altogether.

Disgaea: Afternoon of Darkness

Depending on how you choose to manipulate the Geo Panels and Geo Symbols, you can even use them as a tactic in battle, causing a chain reaction and huge explosion that damages anyone standing on specific squares on the battlefield.

That may sound rather extreme, but Afternoon of Darkness stays true to its PS2 aftermoon by holding onto the concept of throwing tough battles at you from the get go, which may require power leveling by returning to previously beaten areas, or the employment of a couple of unorthodox tactics to survive fights.

As a result, instead of fighting one on one or even two on one, diwgaea discover that the most effective strategies are by positioning sfternoon allies so you can perform team attacks and combos, ramping up damage on enemies. By placing friends next to the player attacking a target, you can perform much stronger attacks and even get those characters to chime in during a afternlon even if it’s not their turn to attack.

What’s more, if you follow this strike up by another attack on the same monster, you can start a combo, which increases the damage leveled on the target.

Etna and Laharl are ready to kick demon butt.