Computer Graphics Multimedia & Animation by Malay K.. Pakhira, , available at Book Depository with free delivery worldwide. : Computer Graphics, Multimedia And Animation: Contents Preface 1 Introduction 2 Graphical Input-Output Devices 3 Scan Conversion 4 Scan. Results 1 – 7 of 7 Computer Graphics, Multimedia And Animation (EDN 2) by Pakhira, Malay K. and a great selection of related books, art and collectibles.
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Goodreads helps you keep track of books you want to read. Snd to Read saving…. Want to Read Currently Reading Read. Refresh comluter try again. Open Preview See a Problem? Thanks for telling us about the problem. Return to Book Page. Computer Graphics, Multimedia and Animation by Pakhira. This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation.
These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development. The treatment of the pakhlra is This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation.
The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation hy computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics.
Computer Graphics, Multimedia and Animation
Some of the outstanding aniamtion of the book are: Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students master basic concepts and develop their own software skills.
Descriptions of different devices and processes are illustrated with more than neatly drawn figures. Numerous solved problems and chapter-end exercises help students grasp finer details of theory. Chapter 6 includes schematics and algorithms to develop a display file based graphical system.
Computer Graphics Multimedia & Animation: Malay K Pakhira: : Books
Chapter 16 includes organizations of different types of commonly used graphic and image files. Knowledge of image file formats helps the developers in reading, manipulating and representing images according to their needs. Graphicx text is primarily designed to meet the curriculum needs of courses in Computer Graphics and Multimedia for students pursuing studies in Computer Science and Engineering, Information Technology and Computer Applications.
Graphical Input-Output Devices 3. Scan Conversion of Solids 5. Paperbackpages. To see what your friends thought of this book, please sign up. To ask other readers questions about Computer Graphics, Multimedia and Animationplease sign up.
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