BLEACH TCG RULEBOOK PDF

Alien/Predator (5) · Aliens Predator CCG Official Online Rule Book kB kB Bleach Clarifications & Errata kB Everything you need to know should be in the Dragonball GT TCG Rulebook, of course I’d go with the Shadow Dragon Saga version since it’s. As an extra treat, Bleach attempted to be a TCG that broke the mold of its TCG . which was actually a subject that caused some rules confusion in my play.

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Full Game Review Angelo M. Bleach is a solid game and it’s getting better. If you have been bleafh the TCG community for a while, you may have noticed a fundamental problem with TCGs based off of Japanese Animation also known as anime.

What that problem is, however, seems to vary from person to person. Many times good solid gameplay is sacrificed for story and flavor. Other times anime TCGs are based on American redubs of the original series, and some anime fans who might be more particular about translation than others may have a problem with that. Finally, sometimes anime based TCGs fail to capture the overall feel of an anime and simply seem like any old TCG with a brand name slapped on it to make it sell.

Luckily my skepticism proved to be unfounded as Bleach actually turned out to be a very solid game both in its gameplay mechanics and in how it recreates the show. As an extra treat, Bleach attempted to be a TCG that broke the mold of its TCG predecessors by taking the concepts of resource management, deck building, and combat in completely new directions. The interesting thing to examine was how much they succeeded in this attempt.

Bleach: Bankai Starter Deck Box [First Edition] | Potomac Distribution

Game in progress The first thing that sets Bleach apart from most trading card games is that you actually have to build 2 decks instead of one. One deck, your side deck not to be confused with sideboardincludes your Guardian card, and all of your energy cards, which are the main resources in Bleach. The other deck, your main deck, includes the cards you will play during the course of the game. Your side deck needs to include EXACTLY the amount of energy printed on the Guardian card, no more and no less, so your choice of Guardian greatly effects what cards you can safely run in your main deck.

Guardians also generally come with one ability that will help you out during the game. Kisuke Urahara as a guardian The three types of energy in Bleach: Mind, Body, and Spirit, and every card in your main deck costs some combination of the three. The card types in bleach are relatively simple and generally follow the standard TCG mold. There are characters, which are your main attacking force, items, which attach to characters to make them better, battlegrounds, which have a variety of ongoing permanent effects, and events, which are all instant effects you can play on either turn that take place in last in first out order.

All cards on the field, including Guardians, can also have abilities, and the abilities in Bleach take the standard TCG mold of Activated abilities you pay some cost for to use when you likeTriggered abilities that happen automatically when some condition is metand Static abilities that are always in effect. To play a card you have to deplete turn sideways a number of energy cards equal to the energy cost of that card.

Hitsugaya Toshiro as a character The Bleach turn structure is relatively simple. Each turn the first thing you do is renew turn vertical your depleted cards and draw a card from your main deck. After that you have two more chances to either draw a card or play any energy card you want from your side deck.

The only thing you give up for resources are possible cards in hand. You can, in effect, play one or two energy cards every turn if you so desire giving up the card draws you would otherwise get in exchange. During the Main Phase you may play as many cards as you have energy to pay for. You may also play abilities of your guardian, battlegrounds, characters, and items as much as you like, as long as you have the resources to pay for them. During your main phase you may also attack with as many characters you want.

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This can be done in any order you like, so for example, if I have 3 characters in play I can play an item on one character, attack with that character, play a battleground afterward, attack with the final two characters, and then play an event that wipes the board.

To attack, you deplete the character you are attacking with. Characters cannot attack or deplete on the turn they come into play but they can do so as soon as your current turn ends.

There are six important stats in the game: Quick thinking ninja-like characters may have a spread of Agility, Intelligence, and Quickness, whereas brawlers might have something more like Strength, Fortitude, and Spiritual Pressure. Now the defending player may block by depleting one of his characters, however he can only do so if his blocking choice has the same stat the attacking character attacked with.

So if the aforementioned thinking ninja attacked an opponent with his agility stat, and the opponent only controlled the aforementioned big bruiser, then the opponent would be unable to defend.

This is interesting because it makes Bleach combat more of an evasion game. It also prevents game stagnating lockdowns where neither player can get damage through. The boost value consists of a number and a stat, and to boost you discard a card with a boost value on it during combat.

This means basically every card in bleach is some form of combat trick, and it makes combat very interesting. Isshin is being boosted by the two Up Close and Personals Unblocked characters obviously get through to deal their stat in damage to the opponent’s power. Blocked characters however compare their attacking stat after all the boosting and effect playing is done to the blockers blocking stat.

If the blocker has a higher stat, the attacker dies, but no damage is dealt to the attacking player, and if both stats are tied then both characters die. You cannot boost or play any other effects to augment stats at this point, for example if you were trying to push your blockers stat a bit higher so he would survive at the last minute, which was actually a subject that caused some rules confusion in my play testing and could have been explained a bit better in the manual.

Bleach is an interesting system because unlike many trading card games it doesn’t focus as much on resource management. Of course, with all the focus put on combat, some of the out of combat aspects of the game do fall short in some areas.

What this means is that two character cards with the same name cannot be on the same side of the field at the same time.

The problem is, several characters with the same name are printed in multiple versions with scaling power levels. To overlay a card, you first discard the card that is being overlaid and bbleach the items that are attached to it as well. Then you put the new version into play in the same state as the old version, so if the old card was depleted the new card will also be depleted.

In case this wasn’t bad enough, this new card can’t attack or deplete this turn either, as if it had just been played fresh from your hand without overlaying at all. This means whenever you overlay you are actually severely reducing your strength and combat options that turn, and losing everything you invested in the previous version of the character.

It strikes me that it would be enough to include only one of the overlay drawbacks the retaining of game state, the discarding of items, or the inability to attack or deplete but including all three manages to make it almost always wrong to overlay a character. Instead the correct decision seems to be to build up your weaker version of the character until he dies in combat, and simply play the character you would have overlaid him with fresh. Also, if you can manage to at least suck up a few points of damage with your weaker character version it will have served more utility than simply dying to allow the new version to come into play.

The whole overlay system itself just feels clunky and could probably have been designed a bit better.

There is another annoying thing about the Bleach TCG and that’s the sheer amount of errata that has come out in the few sets printed already. In fact, it’s not even the amount of errata; it’s the scope of the errata. Cards aren’t just tightened up to clarify their meaning, their entire functionality is changed.

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Limit once per turn. If that card is a student gain power equal to that card’s energy cost. Use only when you have less power than your opponent.

More annoying is the fact that there is really nothing on the old Orihime card that says Orihime should work that way. You literally have no clue unless you go to the official errata site. This retroactive card functionality change is really frustrating when the card can simply be banned or restricted instead.

Representatives at Score Entertainment, after reading our review and feedback, have decided to impliment some changes to make their errata and rules much more visible and accessible to the players. This should help players to quickly check up on the latest rulings or changes.

The amount of fan recognition built into this game is through the roof. Popular characters have more and more versions of themselves made into characters and guardians as their popularity ebbs and flows. In addition there is just something about how the game mechanics work that makes you feel like you are in the Bleach universe. For example, the fact that strength seems to appear on more cards than not, means that characters with high strength get through battles by trampling over their foes, but characters with agility, which shows up less often, generally get around their foes.

Attaching these stats to say the big bruiser that is Zaraki Kenpachi or the quick martial artist Soi Fon brings a smile to fan’s faces. Truthfully, this strange use of Japenglishese just sounds and feels very awkward. Also the game sometimes mistakenly presupposes you have a great deal of fan based knowledge when you play the game. Without the cheat sheet, you are basically completely lost. The Cheat Sheet, needless if the cards were worded a bit better. But I digress; all in all Bleach is a really solid game that I would venture to say anyone could play, even if you aren’t a fan of the series.

What problems I have found in the overlay rules, flavor, and card wording though sometimes annoying are easily overlooked, and they blrach probably be fixed as more expansions are released and game balance is refined. The game is really only designed for constructed play and I can’t even fathom how limited would work with the Guardian and side deck requirements, so your going to want to spend some money on a few expansion boxes, or on individual cards to build your dream deck.

The entire game really avoids the problem of having one deck that always wins due to its innovative resource and combat system so repeated constructed play is a lot more fun. I definitely suggest giving Bleach a try, even if it’s just at a local anime convention you might be going to. All the graphics on the cards are either anime screen caps or original art from the actual anime artists. Although some of the screen ruleblok don’t make much sense for the card they are on, the artists did a good job overall.

In addition, Starter Pack Guardian cards are printed in foil on thick plastic setting them apart from the rest of your cards in txg deck, which is a nice touch. The layout of the cards change slightly from expansion to expansion so it gives a ruleboo breath of flavor bleacg the game. What can I say; the game is good, very good. Bottom line, the game is fun.

Bleach TCG: Premiere Starter Deck Box [1st Edition]

This category takes a hit, not because of a lack of support, but because of an abundance of the wrong kind of support. Tons of function changing errata, wanton restricting and unrestricting without an easy reference, and a vague rules booklet hurt this game. I had to spend over 30 minutes online just searching for a website that could explain to me whether or not you can play more than rulwbook card or attack with more than one character a turn you can. It doesn’t have too many real ideas of its own, but it succeeds in combining many other ideas from other bleaxh in a way that actually works.

Its most original idea has to be the stat system and the fact that characters can have completely different stat categories, and this too gives the game a feel that truly brings tcf the best of the Bleach anime.