Authentic Thaumaturgy [Isaac Bonewits] on *FREE* shipping on qualifying offers. A real world look at magic from Isaac Bonewits who carries a. Here’s an excerpt from the Second Edition of Authentic Thaumaturgy, my book on magic and religion for players of fantasy games such as. Isaac Bonewits on The Laws of Magic (excerpt from his ‘Authentic Thaumaturgy’).
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Those of you already familiar with my discussion of the Laws of Magic in my first book, Real Magic, may find the new material here especially the new version of the chart interesting. We are now ready to go into a description of the basic ways in which magical phenomena seem to behave. The Laws of Magic are not legislative laws but, like auhhentic of physics or of musical harmony, are practical observations that have been accumulating over the course of thousands of years, with remarkable similarity in almost every known human culture.
Those of you who play magicians as characters will find these Laws a remarkably concise guide to the ways in which most magicians, at least on this world, thaumatury magic to work. Most of the technical motivations of magic-using characters, before, during and after using magic, will be based on these laws. You can consult the works in the Bibliography especially Real Magic and its Bibliography for details if you wish.
These phrases are gross generalizations, but have the advantage of being brief and easy to xuthentic. Individual game designers and referees are free to invent new ones for their game universes, but they will probably give the most accurate magic simulations if they are congruent to these ones listed. Understanding brings control; the more that is known about a subject, the easier it is to exercise control over it.
This Law is so fundamental that hardly any work on magic has ever been published without mentioning it. Most magicians quickly discover their own flairs and flaws.
After all, this is a large part of what Apprenticeship is all about. Two or more events happening at the same time are likely to have more associations in common than the merely temporal; very few events ever really happen in isolation from nearby events.
This is probably one of the most important of the magical Laws and is directly connected to most of the others. Objects or beings in physical or psychic contact with each other continue to interact after separation. Almost as good are objects of clothing, handkerchiefs, bedsheets, etc.
Like attracts like; to create a particular thaumatirgy you must put out energy of a similar sort. This Law is often used in attraction spells, by saturating the aura of the magician or client with symbols and energies similar to those wanted. If either of these phenomena happen with psychic energy fields, they could easily cause the effects usually referred to by this Law. People say that like attracts like, but they also say that opposites attract. The two halves of the yin-yang are opposite in color, but they are identical in shape; thus opposite and similar on two different levels of reality or universes of discourse.
Yet the two halves both attract and repel each other in an eternal circular dance see the Law of Polarity below. Any phenomenon more complex than a bacteria can be viewed on several levels, so you can usually find ways in which any two phenomena can be seen as either opposite or similar, depending on which of these Laws of Attraction you are interested in emphasizing. Knowing the complete and true name of an object, being or process gives one complete control over it.
Autthentic exist certain words that are able to alter the internal and external realities of those uttering them, and their power may rest in the very sounds of the words as much as in their meanings. Many words are names and most have known definitions. Barbarous words of power are currently, if not originally nonsense words that authetnic can release certain psychic phenomena and states.
This Law is based on fundamental human thought processes and does make doing magic, especially with abstract concepts, much easier. Most magicians who do weather magic, for example, personify the winds and the clouds, and thus find focusing their APK upon the atmosphere much easier. It is possible to establish internal communication with entities from either inside or outside of oneself, said entities seeming to be inside of oneself during the communication process.
Either Invocation or Evocation can control the spirit communication processes known as inspiration, thaumagurgy, channeling mediumshipand temporary possession.
It is possible to establish external communication with entities from either inside or outside of oneself, said entities seeming to be outside of oneself during the communication process. Evocation is the Law that controls most summonings.
It is possible through maximum association between the elements of oneself and those of another being to actually become that being to the point of sharing its knowledge and weilding its power.
This is the Law that controls most lengthy or permanent possession phenomena. The number of phenomena to be known is infinite; one will never run out of things to learn.
The best possible example of this is the Internet. Every sense mechanism of every entity is limited by both range and type of data perceived. Authehtic real phenomena exist which may be outside the sensory scanning ability of any given entity.
This Law may or may not be the same as the Law of Infinite Universes.
The total number of universes into which all possible combinations of existing phenomena could be organized is infinite. The Law of Pragmatism Essence: This new pattern will not necessarily be a compromise but may be something new. Polarity should not be confused with dualism, thwumaturgy mistake that Westerners have been making for four thousand years and which has quite possibly led to more thaumaaturgy misery than any other theological concept in history see Chapter Dualism assumes that opposites are at war with one another; polarity assumes that they embrace.
Magical associations sometimes operate in the reverse of what was wanted; meaningful coincidences are just as likely to be unpleasant as they are to be helpful especially if a lot of emotion goes into the related situations. My guess is that it also ties in with the Anti-Psi talents. Several of these laws are obviously a part of the metaphysical background of magic rather than part of its day-to-day techniques.
Some, such as Invocation and Evocation, or Infinite Universes and Personal Universes, may actually be the same principles seen from different viewpoints. A few of the Laws usually seem to be subsets or intersections of other laws, as the chart clearly shows.
The best known of the laws in Western literature are Similarity and Contagion, both of which are subsets of Association, and both of which thaumqturgy famous thanks to the writings of Sir James Frazer, especially the multi-volume Golden Bough. The one-volume edition, edited by T. It should be remembered that similarities do not have to be visual ones, in order to use the Law of Similarity.
Sounds, smells, textures, tastes, etc. But these sorts of half-lives, unlike the ones we will discuss in Chapters 8 and 9, represent far too delicate of a variable to worry about in game magic, unless an individual referee may care to wing it on such judgements. These Laws combine frequently. Blood from an aardvark can always be used to control more aardvarks than the original donor, because aardvark blood will always be very similar to aardvark blood.
The Law of Invocation is the main law used by Shamans and other Mediums because it deals with various types of possessions. However, the various spells used in roleplaying games for Summoning Monsters have nothing to do with evoking them.
The Law of Infinite Universes could be used by magicians attempting to send an object or being including themselves to another universe, or to retrieve something or someone from another universe, as in various gateway spells.
The Law of Perversity can provide a number of amusing and infuriating incidents in both real and game magic. They seem to be used mostly as a way to cheat Fate and thus the game.
For those who insist on wishing their characters out of every mess their bad play has caused, I have only an old occult blessing: As a matter of practical use, the Laws are seldom if ever applied in isolation.
Usually two or more are combined. Their only mage, Belinda the Befuddled, decides to try a Command Dragon Spell, so she reaches into her pouch and pulls out a wand made of dragon bone Similarity which is carved with the likeness of a dragon Similarity and with several runes Words of Power. Calling upon the divine name of Mighty Manfred the Dragon Slayer Names, Invocation the magician pulls in extra mana from her deity, which she then sends forth with several Words of Power in Auld Wurmish a dragon language, and therefore more SimilarityMesmerically sending her commands to the dragon.
Snarfblatt the Mighty promptly forgets about his intention to eat the travelers and instead flies away. With great dignity, Belinda faints from relief.
One way of doing this is shown in Table 6. If the same Law is used more than once, add the appropriate percentage for each usage. For every usage of the Law of Similarity: For every usage of the Law of Contagion: For every usage of the Law of Names: For every usage of the Law of Invocation or the Law of Evocation: For every usage of the Law of Perversity: Is having access to this material worth a few dollars, punts, pounds, or euros to you?
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The Nature of these Laws and vice versa We are now ready to go into a description of the basic ways in which magical phenomena seem to behave.
Authentic Thaumaturgy Full Inventory from P. E. I. Bonewits – Noble Knight Games
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