So, I have always wondered about the Annic Nova from Double Adventures 2. Has anyone ever played through it and fleshed out who the. Has anyone statted up the ANNIC NOVA under our Traveller rules? Just wanting to see if anyone has already done it before I duplicate effort:). Traveller Double Adventure 1: Shadows/Annic Nova is a role-playing game adventure for Traveller published by Game Designers’ Workshop.
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Board index Mongoose Roleplaying Games Traveller. Just wanting to see if anyone has already done it before I novva effort. Matthew Sprange Mongoose Publishing http: I don’t think anyone’s ever managed to stat her up under Classic Traveller rules, never mind Mongoose!
It seems that nnova volume required to power the Annic Nova’s jump drive in this way would leave little room for the ship’s interior as described in the ad- venture, so I doubt that it is possible to create plausible stats with Mon- goose Traveller or almost any other starship design system.
If I remember right the Solar Collector had to be a bit larger as well Ill look and see if I have my notes.
One nice feature of the Annic Nova – its deckplans closely matched the novz. Though the deck plans should state the cargo deck and upper decks are the same hieght as the pinnace is round 4. Square pegs and round holes are just part of the mystery. If anything it should be slightly more alien. I always run it with unlit rooms that upon closer inspection are actually lit in infra-red light.
Water in bottles that tastes slightly of bromide. Those little touches really add an edge to the scenario. I always tend to change mass requirements for things as they move away from imperial norm. Having a Jump drive that is half the size it “should” be and a solid rocket manoeuvre drive always freaks players out.
In space no one can hear you Blog Read my blog at http: Cant help with the stats though, sorry! Using an unorthodox ton frame and hull, Actually displaces tons The ship has 8 staterooms of non-standard sizesThe ship has two jump drives, Jump-1, and jump-2 respectivelybut may not sum their power.
There are no maneuver drives The pinnaces may act as tugs noa a minor extent ; there is no power plant. A stellar collector absorbs and collects energy for internal power and jump drives.
Annic Nova Multi-Views | Biomassart
Two single turrets each mount a single laser cannon. Cargo bays hold up to tons. The ship is not streamlined. Two 40 ton pinnaces travel in trailing positions.
Each holds anmic tons of fuel? One is equipped to carry four passengers for relatively long periods of time; the other can shutle up to 16 passengers or 12 tons of cargo. I used the standard Pinnace in GT. Built at TL 10 Note: All GT components have had their Fusion slice removed.
Annic Nova Render 2 | Biomassart
Cost for this niva is irrelevant. TL10 Lasers 2 Cargo Totals: I designed the ship as closely to the published version as possible.
The Energy Bank is a TL16 design which must be an ancient artifact, or something The ship is essentially a HUGE energy bank and solar collector with a small habitable crew section. Due to the nature of the ship, I deemed cost not to be worth the effort of calculating.
Its rather astronomical anyway. Jump capacity is rated for dtons. This results in a total of ,MW for back to back jumps over a 14 day period. TL 16 rechargeable Energy Bank ,MW This assumes a total of amnic to run the jump drives for 14 days, novx to power the lasers for a total of shots each, annc ,MW to power other ship functions for 60 days.
This assumes an operating ceiling of Nva Collector This is a TL10 retractable array, using a 19,sf surface area super-light frame, with advanced materials to support a 9,sf 1km diameter TL8 solar collector. Typical distances will vary, as will actual recharging times.
It takes one hour to deploy the solar collector and the ship may not maneuver during the process or risk damaging the collector. Reduced computer to TL9, but added Genius option. Same complexity, but bigger and more expensive. Includes Hi-res holo display.
One or both of the Pinnaces may be swivelled, and thrust applied in order to orient the ship. For travel of any great distance, a pinnace must be maneuvered to the aft end of the ship and magnetically moored.
Aparrently the external grapples will not support the stress. The canopy collects stellar radiation and stores it in ships accumulators Energy Bank. The only way to extend the canopy is by controls on the drive deck or observation dome. They Accumulators can store enough energy to power each jump drive once, fire each laser times, as well nvoa maintain internal life support under normal conditions for 60 days.
Tech level Hull Distributed Dt hull TL16 Hull — 24 Structure 12 Armour 6 [30dt] self sealing Drives 2 jump drives pods 1 J2 [27dt]; 1 J3 [36dt]; Accumulators [5dt] Stellar collector [50dt] amnic power from the stellar gases when deployed, and transfers it to the accumulators which supply’s power to all systems as well as the jump drives and attached pinnaces. The accumulators hold 60 days power. To novva, it takes 1 day to recharge 3 days power use. Jump drives use 10 and 15 days power each the pinnaces hova 5 days recharge each.
Time for recharge varies due to distance from stellar source. Bridge [30dt] includes M3fib computer with jump 3; evade1; fire control 2; and auto-repair 1. Advanced electronics Other Staterooms 8 large [40dt] Luxuries [41dt] Workshops x3 [22dt] Hydroponics [12dt] cargo bays forward [70dt] aft [80dt] Repair drones.
Traveller Double Adventure 1: Shadows/Annic Nova
Control cabin for 2 [4. One pinnace in the stern position counts as a D class drive which moves the whole ship at thrust 1. With Jesus in your life you have all the love you will need. CT nlva had reactor fuel.
In original Traveller fuel was consumed to generate power, which was channeled into the jump drive Lanthanum? But in MGT, the fuel is pumped out around the annnic to generate a hydrogen bubble that you travel through jumpspace in.
So a battery-powered starship won’t be able to jump unless somebody else npva supplying it with drop tanks Actually this won’t work in the MGT universe.
I have stuck with the old fusion reaction use of hydrogen to power jump so it does work for my OTU Who is online Users browsing this forum: No registered users and 13 guests.